By default, the mod is loaded in the order of their ID, but if you want to make sure your mod is loaded before another mod, you should list the other mod's alias here.
GRIFTLANDS UPDATE LOG MODS
load_before: An optional list of alias(es) representing which mods should your mod load before.Anything you do that can change how contents load should go here too. If your mod has additional languages or other localization options, they should go here. It takes in one parameter: the mod table. OnPreLoad: The function to run before the game has loaded its core contents.This function is where you should load the majority of your contents. It takes in one parameter: the mod table, and may return an additional function that will load after OnLoad is called for every enabled mods, following the same format as OnLoad. OnLoad: (Mandatory) The function to run after the game has loaded its core contents.alias: (Mandatory) The "alias" for your mod, useful for specifying relative paths within your mod and the ordering of the mod.version: (Mandatory) The version of your mod, following the "" format.If you do not specify this, there will be no preview image for your workshop item, and you have to manually add it later. previewImagePath: The path to the workshop preview image of the mod.Alternatively, description_file, which specifies the path to the file containing the description of the mod.description: (Mandatory) The description of the mod.title: (Mandatory) The title of the mod.
GRIFTLANDS UPDATE LOG CODE
Open that file with the code editor of your choice, and return a table containing these attributes (see the example below): This is the file that will be loaded by the game. This folder will contain all the files for your mod.